
I also suspect it'd have come several places higher if the Wii release had come earlier in the year.Īlec Meer: I often wish this hadn't been preceded by Tower of Goo, because so many people presume that game's one trick is all this has. World of Goo is going to be part of the canon. Looking up the list, there's games which I can totally understand people voting higher - but when we write those all-time lists of best-games-ever, they're going to fade as their charms are surpassed by their sequels. Add to that world-class art design and music, real personality, ridiculous quality control and indie-chic, and this is as good a game that's come out this decade. This gives the game a genuine organic flavour. The puzzles are less trying to find an actual narrow solution, and more manipulating this mass of stuff.

What I find endlessly charming about it is how physical the game is.

Put simply, the best character-lead puzzle game since Lemmings. Kieron Gillen: Anyone-with-a-heart's game of the year, which proves exactly how many cold-breasted undead writers Eurogamer hires. World of Goo is a startling piece of game design that sits on the same kind of axis as Portal: puzzle games were our past, and they are our future This should make the big boys feel ashamed: the fact that they aren't ably beating the no-money bedroom code-monkeys is laughable. As brilliant as World of Goo is when looked at in isolation, the context of its existence is all the more thrilling: it is just two guys, with a bit of help from a third guy, and it's nevertheless better than two thirds of the commercial releases in 2008. Christ, I don't just want to be seen as one of those need-to-be-hip blogo-critics who big-up indie game for the sake of sticking it to the man, but I can't help arguing this up as game of the year and a kind of statement about the state of game development. There were proper reactions of delight and surprise stirring my cold, dead fun glands. Jim Rossignol: World of Goo made me gasp.
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