

Take no action and be comfortable with the results. Accept – Realize that you have done all you can to address the risk.

Transfer – Find someone outside the team who is better positioned to take care of the risk.Avoid – Take steps to ensure that the risk does not happen.The plan will most likely take one of the following forms: Discuss each of those risks and identify a plan to address.Those are the risks that you should address first. Identify the risks that exists in the upper right hand quadrant of the chart.Repeat Step 4 until all the risks have been placed on the board and everyone has passed.Pass – this choice should really only be used when the number of sticky notes is getting low.If the team member chooses this option they should explain why they are moving the risk. Move an existing risk somewhere else on the board.Place the next risk on the board relative to the first one.A volunteer takes the first sticky note off the pile and places it on the white board in relative position based on its anticipated Probability and Impact.Draw a pair of Axises on the white board X Axis is impact, Y Axis is probability.Gather the sticky notes together and put them in a pile.Have the group gather at the white board and look through all of the risks, grouping together any duplicates that haven’t already been identified.Continue step 5 until all the risks are on the white board.If they identified an identical risk to one that has already been listed, the volunteer should place that note on a note that already exists on the white board. Have another volunteer read off their risks and put the sticky notes on the white board.Have a volunteer read off their risks one by one and place them on the white board.Allow for about 5 minutes for this activity. Have everyone start writing risks on the sticky notes, one risk per note.Meet in front of a white board with sticky notes and sharpies.Include stakeholders and sponsors in this discussion if they are available.
#RISK PROBABILITY GAME HOW TO#
How to Use The Risk Management Game Identify Risks

The heuristic of which risks to address first gives your team a way to structure your planning discussions.The discussion of impact and probabilities of the risks your team faces helps your team build a shared understanding of those risks.The collaborative nature of the activity helps your team ensure that you get a broad based catalog of the risks your team faces.There are a variety of reasons why the risk management game may be a useful technique for you. Your team may find the risk management game a good way to reflect on where you’re currently at and what risks you face going forward. During release planning, either the first release or a subsequent one, honing in on the risks in that particular release.At the start of work on a new product to identify the risks that exist with introducing the product.At the start of a new project to identify the risks a team faces across the entire project.There’s a variety of occasions where it makes sense to use the risk management game: You can also find a description of how the risk management game came about and was used to aid release planning in this writeup from Ken Clyne’s and Julie Chickering’s session at Agile2011. Here’s an example of a chart that your team may come up with while applying the risk management game at the beginning of an initiative. The game was originally created by Ken Clyne based on Steve Bockman’s Team Estimation game. The risk management game is a collaborative way for your team to identify risks that you face, categorize those risks based on impact and probability, and determine which risks to address first.
